Today the world of design is in a position to benefit enormously from advances in sciences, mathematics and particularly, geometry—probably not in a way that many designers think.
As humans we are remarkably good at conceiving the world as a collection of objects, their geometric attributes, and the ways they can be taken apart and re-assembled to do spectacular things (either perform marvelous tasks for us, or provide an aesthetic spectacle, or both). This way of designing underlies much of our powerful technology—yet as modern science reminds us, it’s an incomplete way. Critical systemic effects have to be integrated into the process of design, without which we are likely to trigger operational failures and even disasters.
Today we are experiencing just these kinds of failures in large-scale systems like ecology. As designers (of any kind) we must learn to manage environments not just as collections of objects, but also as connected fields with essential features of geometric organization, extending dynamically through time as well as space. This is a key lesson from the relatively recent understanding of the dynamics of “complex adaptive systems,” and from applications in fields like biology and ecology.
At issue is not just avoiding failures. Though our designs can certainly be impressive, nature’s “designs” routinely put us humans to shame. No aircraft can maneuver as nimbly as an eagle (or a fruit fly, for that matter), and no supercomputer can do what an ordinary human brain does. The sophistication and power of these designs lies in their complex geometric structures, and more particularly, in the processes by which those structures are evolved and transformed within groupings or systems.

The ecosystem of a coral reef requires continuous mutual adaptation of individuals and species, like Yolanda Reef in Ras Muhammad nature park, Sinai, Egypt.
Photo: Mikhail Rogov, Wikimedia Commons.
Looked at in a certain way, the human environment is a kind of massive delivery system for critically useful information.
It gives us information about obvious concerns, like where we are, where we need to go, where we might find food, where to look ou…






