SOM and CASE Invent a New Interface

Peeking into the toolkit of a digital designer you’ll find an unruly mess of apps and code, a reflection of the rapid changes now taking place in the field. From the beginning of the digital boom SOM, the architecture firm, has witnessed this development, not as a mere bystander, but as a creative partner. As early as the 1980s, the firm has been collaborating with digital specialists like IBM; back then, info modeling options were sparse and keeping up-to-date with innovations typically involved updating your AutoCAD. Fast-forward to the present, and the floodgates have been released.

Kids are now writing their own code for school projects and the position of ‘programmer’ in archi-firms has been virtually absorbed by the designers themselves. In essence, the barrier for entry into developer circles is almost zero. SOM, now in collaboration with CASE (a building information modeling consultancy based in New York City), are now faced with the question: “Why are we inventing tools that already exist?”

This collaboration has given birth to a new interface, AEC-APPS, described as “part Wikipedia, part GitHub,” which will create a library of digital tools for both users and makers alike. Additionally, there is also a strong social component that makes it easier to find the perfect tool, and begins to outline the collaborative mentality among the BIM community, much like that of contemporary programmers. Through crowd sourcing from members, users not only stay informed but also feed a community voice that, if loud enough, could sway software vendors to the demand of the users.

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New Way of Designing: Part 5

We had modest goals when we first took on the “ideas competition” to design the office building of the future. All we wanted was to use the tight deadline–the discipline and structure that comes with a competition–to organize our ideas about the future of office buildings. In the beginning we saw this as a way to engage in an internal debate about a myriad of related topics. We began as we always do, asking many questions. This time, though, we went beyond our usual inquiry:  Will there even be office buildings in the future?  How will people want and need to work in an office 15 or 20 years from now?  What impact will technology have on design and engineering?  But we never once asked, “What will it look like?”

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As principals, we calculate the risk against the rewards for our architecture practice. Naively, we guessed that this project would involve a few weeks of work for those staff members who weren’t fully employed on other projects. Our economic risk would be minimal. Our reward would be a 10-minute presentation to show our developer clients, inspiring their thinking about office buildings. With no clear vision of what could happen, we nevertheless pushed our team to reach for something beyond what they already knew.  If we were going to enter this competition, then we were in it to win. Go big or go home.

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The effect on the office was profound. We took the opportunity to look over the horizon, unfettered by the normal project restrictions and, in the process, energized everyone. Suddenly they all wanted to get involved. We engaged the best engineers to contribute their ideas. We decided to do a video (which we’d never done before).  Most importantly, we would allow ourselves to dream. Suddenly the risk expanded far beyond a monetary risk. Now we were taking an emotional risk as well, pouring our hearts and minds into a collaborative effort and then, perhaps, ending up being disappointed with the outcome. When we announced to the office, over champagne, that we had been named one of four winners nationally, everyone cheered!

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A New Way of Designing: Part 4

As we wound down our a charrette, an exercise somewhere between a Top Chef “quick fire” and a game of “exquisite corpse,” we remembered seeing flickering pixels, oversized movable louvers, folding organ-like planes, and stretching ribbons. Our research yielded a number of innovative precedents –both theoretical and built– from architects and engineers experimenting with movable facades around the world. We had examined automated fins and shading umbrellas, tessellated screens and adaptive fritting from ABI, the homeostatic façades from Decker Yeadon, and the Aegis Hyposurface from Goulthorpe, among others.

But it was not enough that these façade components moved, either by means of carefully controlled computerized programming or by more rudimentary manual, hydraulic, or mechanical means. The movement that we were trying to describe was different. It had to be tied to performance. It had to respond to the sun. As Mike Hickok often said, it had to behave “more like a plant, less like a machine.” With our newly acquired understanding, how could we propose a future in which shading devices would deploy and contract biomimetically, like the artificial muscles we studied, in response to the sun?

Then we had a rude awakening. How could we even begin to tinker with these shapes with our limited experience, with the kind of software that had the capabilities to produce what we needed?  Clearly we had found ourselves at the convergence of technology, media, and representation. We needed to make leaps in all three. As Lisa Iwamoto describes on her book Digital Fabrications[i], our design had to inform and be informed by its modes of representation and production. We had to go beyond, way beyond, the limitations of what we traditionally produced in-house and do it at the fast pace of a design competition. At once we were dealing with modeling software shortcomings, researching smart materials, studying artificial muscles, defining performance, contracting out the scripting of algorithms, buying software, and storyboarding the presentation to determine deliverables and staff allocation.

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Mike Fischer[ii], a fifth young designer was brought on board, contracted to work side by side with our team to help with computational modeling and scripting. We shifted to Rhino, a NURBS-based modeling software that would allow us to conceptualize, tinker, and control our shading strands. While developing the component, we needed to test it across the façade. Mapping it and remapping it to control its size, density, and openness required formulas–a lot of formulas–which we crunched in Grasshopper.

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Sophisticated Computer Literacy, a Necessity in the Workplace

For today’s college students, computer literacy is a necessity. Yet, many get their degrees without taking even basic programming courses. For those in search of more comprehensive lessons than offered by traditional university curricula, online resources are becoming places to learn first-rate computer literacy.

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Photo by Richard Perry, courtesy The New York Times

In a stalled economy, the job outlook for software developers and computer programmers is far more promising than for most occupations. In fact a 30% growth is projected between 2010 and 2020. Median pay for systems software developers is about $94,000, more than double the national average salary of $42,000 for college grads. The unstable economic conditions have also led most companies to hire freelancers for their needs in computer programming, web design, and social media management.

“To be successful in the modern world, regardless of your occupation, requires a fluency in computers,” says Peter Harsha, director of government affairs at the Computing Research Association. “It is more than knowing how to use Word or Excel but [also] how to use a computer to solve problems.”

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The Softer Side of Real Estate Development

Living in a big city can be hard. If you live in New York, you have probably quoted the famous song, “If I make it there, I can make it anywhere.” But Portland-based developer Gerding Edlen recognizes the need for giving a softer side to the city.

They develop buildings that, from my perspective, promise to be soft on communities, soft on the environment, and soft on residents.

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Gerding Edlen has spoken with Metropolis before, but now they are considering bringing rental development to the east coast, potentially to New York City. I spoke with Mark Edlen, CEO, about their development plans and how those plans fit into cities like ours, “the city that never sleeps.”

“We’ve seen a movement to the cities. Cities are the solution to our global population growth,” said Edlen. His firm recognizes that people see city living as a way to help solve global problems. They also see how it’s becoming more popular to live a mobile and sustainable urban lifestyle.

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Q&A: Herve Descottes

For our Leading Luminaries story, Barbara Eldredge and Derrick Mead interviewed eight of our top lighting designers. To create the article that appeared in our December issue, we pulled together all of their interviews and edited them into a group conv…

Q&A: Herve Descottes

For our Leading Luminaries story, Barbara Eldredge and Derrick Mead interviewed eight of our top lighting designers. To create the article that appeared in our December issue, we pulled together all of their interviews and edited them into a group conv…

Q&A: Herve Descottes

For our Leading Luminaries story, Barbara Eldredge and Derrick Mead interviewed eight of our top lighting designers. To create the article that appeared in our December issue, we pulled together all of their interviews and edited them into a group conv…

Metropolis in the News

Last week on ABC’s Nightline, Bill Weir, the host of the segment “This Could Be Big,” waved our October issue on national television. The segment was on QR codes, and our cover had a big one on it. Weir’s question was, “Will this get bigger, …

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